record = 0 tiletotal = 0 image_xscale = 2 image_yscale = 2 image_speed = 0.1 funtotal = 99 order = 0 funbuffer = 0 stepnoise = 0 wonamt = 0 active = 0 failtimer = 0 failamt = 0 talked = 0 wonmax = 3 plotamt = 1 failmax = 200 if (room == room_field_puzzle1_ch1) { failmax = 240 wonmax = 3 plotamt = 35 for (i = 0; i < wonmax; i += 1) { block[i] = instance_create_ch1((1280 + i * 40), 280, obj_soliddark_ch1) block[i].image_yscale = 2 spike1[i] = scr_dark_marker_ch1((1280 + i * 40), 280, spr_spiketile_ch1) with (spike1[i]) depth = 900000 spike2[i] = scr_dark_marker_ch1((1280 + i * 40), 320, spr_spiketile_ch1) with (spike2[i]) depth = 900000 if (global.plot >= 35) { active = 2 with (spike1[i]) image_index = 1 with (spike2[i]) image_index = 1 with (block[i]) instance_destroy() } } } if (room == room_field_puzzle2_ch1) { failmax = 240 wonmax = 3 plotamt = 38 for (i = 0; i < wonmax; i += 1) { if (global.plot >= 38) active = 2 } } shakecon = 0