record = 0; tiletotal = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.1; funtotal = 99; order = 0; funbuffer = 0; stepnoise = 0; wonamt = 0; active = 0; failtimer = 0; failamt = 0; talked = 0; wonmax = 3; plotamt = 1; failmax = 200; if (room == room_field_puzzle1_ch1) { failmax = 240; wonmax = 3; plotamt = 35; for (i = 0; i < wonmax; i += 1) { block[i] = instance_create_ch1(1280 + (i * 40), 280, obj_soliddark_ch1); block[i].image_yscale = 2; spike1[i] = scr_dark_marker_ch1(1280 + (i * 40), 280, spr_spiketile_ch1); with (spike1[i]) depth = 900000; spike2[i] = scr_dark_marker_ch1(1280 + (i * 40), 320, spr_spiketile_ch1); with (spike2[i]) depth = 900000; if (global.plot >= 35) { active = 2; with (spike1[i]) image_index = 1; with (spike2[i]) image_index = 1; with (block[i]) instance_destroy(); } } } if (room == room_field_puzzle2_ch1) { failmax = 240; wonmax = 3; plotamt = 38; for (i = 0; i < wonmax; i += 1) { if (global.plot >= 38) active = 2; } } shakecon = 0;