snd_free_all() colcol = 0 image_speed = 0 image_xscale = 2 image_yscale = 2 siner = 0 made = 0 adjust = 0 imageanimator = 0 con = 0 global.interact = 1 y += 260 instance_deactivate_object(obj_darkcontroller) with (obj_mainchara) visible = 0 draw_kris = true sneo = noone shortened = global.tempflag[34] == 1 sneo_fall_sfx = false sneo_fall_timer = 0 fin = instance_create(0, 0, obj_fadein) fin.fadespeed = (shortened ? -0.5 : -0.005) debug_skip_battle = false depth = 10 draw_fountain = true forcend = 0 savekrisx = 0