snd_free_all(); colcol = 0; image_speed = 0; image_xscale = 2; image_yscale = 2; siner = 0; made = 0; adjust = 0; imageanimator = 0; con = 0; global.interact = 1; y += 260; instance_deactivate_object(obj_darkcontroller); with (obj_mainchara) visible = 0; draw_kris = true; sneo = noone; shortened = global.tempflag[34] == 1; sneo_fall_sfx = false; sneo_fall_timer = 0; fin = instance_create(0, 0, obj_fadein); fin.fadespeed = shortened ? -0.5 : -0.005; debug_skip_battle = false; depth = 10; draw_fountain = true; forcend = 0; savekrisx = 0;