size = 0; gravity = 0.06 + random(0.02); gravity_direction = 85 + random(10); friction = 0.05; hspeed = -1 + random(2); vspeed = -0.5 + random(-1); image_xscale = 0.05; image_yscale = 0.05; back = 0; depth = 12; image_blend = c_black; init = 0;