image_xscale = 2; image_yscale = 2; roomno = global.flag[291]; sidechoice = -1; lancer_side = -1; susie_side = -1; lancercon = 0; proper_choice = 0; battlemoder = 0; gencon = 0; gen = 0; gentimer = 0; if (global.plot < 90) global.plot = 90; if (roomno == 0) { lancer_side = 1; proper_choice = 0; } if (roomno == 1) { battlemoder = 1; gen = 1; for (i = 0; i < 4; i += 1) { scizz = instance_create_ch1(80 + (i * 180), 300, obj_scissordancer_ch1); scizz.hspeed = -8; scizz.vspeed = 0; } lancer_side = 0; proper_choice = 1; } if (roomno == 2) { lancer_side = 1; proper_choice = 0; chaseenemy = instance_create_ch1(x + 10, y - 80, obj_chaseenemy_ch1); } if (roomno == 3) { holesolid = instance_create_ch1(280, 280, obj_soliddark_ch1); with (holesolid) { image_xscale = 2; image_yscale = 2; } hole = scr_dark_marker_ch1(280, 280, spr_darkponman_hole_ch1); with (hole) { image_xscale = 2; image_yscale = 2; depth = 950000; } battlemoder = 1; lancer_side = 0; proper_choice = 1; darkponman = instance_create_ch1((room_width / 2) - 28, 268, obj_darkponman_ow_ch1); with (obj_darkponman_ow_ch1) { boss = 0; bmax = 8; } } if (roomno == 5) { battlemoder = 1; proper_choice = 3; lancer_side = 2; susie_side = 4; gen = 1; for (i = 0; i < 5; i += 1) { scizz = instance_create_ch1(60 + (i * 140), 300, obj_scissordancer_ch1); scizz.hspeed = -8; scizz.vspeed = 0; scizz = instance_create_ch1(100 + (i * 140), 460, obj_scissordancer_ch1); scizz.hspeed = -8; scizz.vspeed = 0; } } if (roomno == 6) { proper_choice = 4; lancer_side = 3; susie_side = 2; chaseenemy = instance_create_ch1(x + 10, y, obj_chaseenemy_ch1); } if (roomno == 7) { gen = 2; proper_choice = 2; lancer_side = 3; susie_side = 4; scizz = instance_create_ch1(60, 600, obj_starwalker_overworld_ch1); scizz.mazemode = 1; scizz = instance_create_ch1(580, 600, obj_starwalker_overworld_ch1); scizz.mazemode = 1; } if (roomno == 8) { holesolid = instance_create_ch1(180, 380, obj_soliddark_ch1); with (holesolid) { image_xscale = 2; image_yscale = 2; } hole = scr_dark_marker_ch1(180, 380, spr_darkponman_hole_ch1); with (hole) { image_xscale = 2; image_yscale = 2; depth = 950000; } holesolid = instance_create_ch1(380, 380, obj_soliddark_ch1); with (holesolid) { image_xscale = 2; image_yscale = 2; } hole = scr_dark_marker_ch1(380, 380, spr_darkponman_hole_ch1); with (hole) { image_xscale = 2; image_yscale = 2; depth = 950000; } battlemoder = 1; proper_choice = 3; lancer_side = 2; susie_side = 4; darkponman = instance_create_ch1((room_width / 2) - 126, 368, obj_darkponman_ow_ch1); with (obj_darkponman_ow_ch1) { boss = 0; bmax = 8; rot = 180; } darkponman = instance_create_ch1((room_width / 2) + 72, 368, obj_darkponman_ow_ch1); with (darkponman) { boss = 0; bmax = 8; rotspeed = -4; rot = 0; } } if (lancer_side >= 0) { lancercon = 1; y = 260; sprite_index = spr_lancer_dt_ch1; if (lancer_side == 0) x = 160; if (lancer_side == 1) x = 400; if (lancer_side == 2) x = 120; if (lancer_side == 3) x = 280; if (lancer_side == 4) x = 440; } if (susie_side >= 0) { lancercon = 1; susie = scr_dark_marker_ch1(160, 245, spr_susied_dark_ch1); susie.depth = depth; if (susie_side == 0) susie.x = 160; if (susie_side == 1) susie.x = 400; if (susie_side == 2) susie.x = 120; if (susie_side == 3) susie.x = 280; if (susie_side == 4) susie.x = 440; }