if (skip == 0) { if (canttalk == 0 && global.interact == 0) { global.msc = 0; global.typer = 5; global.facechoice = 0; scr_speaker("noone"); msgsetloc(0, "* (It appears to be some kind of forcefield.)/%", "obj_forcefield_slash_Other_10_gml_8_0"); mydialoguer = instance_create(0, 0, obj_dialoguer); myinteract = 3; global.interact = 1; } }