room_speed = 30; time = 0; global.firework_sprite_pixel_data = ds_map_create(); current_sprites[0] = spr_firework_explosion_shape1; current_sprites[1] = spr_firework_explosion_shape2; current_sprites[2] = spr_firework_explosion_shape3; event_user(0); is_active = false; if (room == room_dw_cyber_post_music_boss_slide) is_active = true; if (room == room_dw_cyber_maze_fireworks) is_active = global.flag[357] == 1; fireworksprite[0] = spr_firework_explosion_shape1; fireworksprite[1] = spr_firework_explosion_shape2; fireworksprite[2] = spr_firework_explosion_shape3; fireworkcount = 0; finished = false;