init = false; layer_y_pos = 0; layer_x_pos = 0; siner = 0; cityscape_height = sprite_get_height(spr_bg_cyber_parallax_buildings); lights_height = sprite_get_height(spr_bg_cyber_parallax_buildings_lights); ground_height = sprite_get_height(spr_bg_cyber_parallax_ground); shadow = 0; dark_blend = merge_color(make_color_hsv(0, 0, 100), c_black, shadow); depth = 1000100; is_active = true; if (room == room_dw_cyber_maze_fireworks) is_active = global.flag[357] == 1;