mySprite = spr_firework_explosion_shape1; vspeed = random_range(-10, -8); gravity = 0.25; time = 0; colorProfile = UnknownEnum.Value_1; hue = irandom(255); depth = 900000; if (room == room_dw_city_postbaseball_1) depth = 1100000; snd_play(snd_firework_send); enum UnknownEnum { Value_1 = 1 }