draw_sprite_ext(spr_battlebg_stretch, 1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha); draw_sprite_ext(sprite_index, 0, x, y, image_xscale / (maxxscale / 2), image_yscale / (maxyscale / 2), image_angle, image_blend, image_alpha);