wheel_base_angle -= rotate_speed; draw_sprite_ext(spr_dw_mansion_ferris_wheel_base, 0, x, y, 1, 1, wheel_base_angle, c_white, image_alpha); car_angle -= rotate_speed; if (car_angle >= 360) car_angle += 360; var orbit = car_orbit; var angle = car_angle; var center_x = x - 10; var center_y = y - 15; var car_sn_x = lengthdir_x(orbit, angle) + center_x; var car_sn_y = lengthdir_y(orbit, angle) + center_y; draw_sprite_ext(spr_dw_mansion_ferris_wheel_car_sn, 0, car_sn_x, car_sn_y, 1, 1, 0, c_white, image_alpha); for (var i = 0; i < 15; i++) { angle = car_angle - (22.5 * (i + 1)); var car_x = lengthdir_x(orbit, angle) + center_x; var car_y = lengthdir_y(orbit, angle) + center_y; draw_sprite_ext(spr_dw_mansion_ferris_wheel_car, 0, car_x, car_y, 1, 1, 0, c_white, image_alpha); }