if (button3_h()) { onesec = scr_marker(x, y, sprite_index); onesec.image_xscale = image_xscale; onesec.image_yscale = image_yscale; onesec.depth = depth; onesec.image_index = image_index; onesec.image_speed = image_speed; scr_doom(onesec, 2); instance_destroy(); }