if (bust == 0) { snd_free_ch1(global.currentsong[0]); global.interact = 1; instance_create_ch1(0, 0, obj_shake_ch1); snd_play_ch1(snd_cough_ch1); con = 10; bust = 1; for (i = 0; i < 12; i += 1) instance_create_ch1(x + 20 + (i * 6), y + 20 + random(25), obj_dustball_pilebreak_ch1); s = scr_dark_marker_ch1(x + 10, y, spr_susie_shock_ch1); with (s) scr_depth_ch1(); alarm[4] = 2; with (s) hspeed = 10; with (obj_mainchara_ch1) cutscene = 0; }