if (bust == 0) { global.interact = 1; instance_create_ch1(0, 0, obj_shake_ch1); snd_play_ch1(snd_cough_ch1); alarm[3] = 6; bust = 1; for (i = 0; i < 12; i += 1) instance_create_ch1(x + 20 + (i * 6), y + 20 + random(25), obj_dustball_pilebreak_ch1); }