global.entrance = 23; instance_create_ch1(0, 0, obj_persistentfadein_ch1); if (room == room_cc_1f_ch1) { room_goto(room_cc_elevator_ch1); global.flag[239] = 1; } if (room == room_cc_5f_ch1) { room_goto(room_cc_elevator_ch1); global.flag[239] = 2; } if (room == room_cc_elevator_ch1) { if (global.flag[239] == 1) room_goto(room_cc_1f_ch1); if (global.flag[239] == 2) room_goto(room_cc_5f_ch1); } if (room == room_forest_castlefront_ch1) room_goto(room_cc_entrance_ch1); if (room == room_cc_entrance_ch1) room_goto(room_forest_castlefront_ch1);