if (button3_h() && button2_h()) { } else { with (obj_mainchara) roomenterfreezeend = 1; } if (doorPreset > 0) { if (doorPreset == 1) { doorDelay = 14; doorPostDelay = 6; doorSound = snd_dooropen; doorSound2 = snd_doorclose; } else if (doorPreset == 2) { doorDelay = 16; doorPostDelay = 6; doorSound = snd_escaped; } } if (doorFadeMusic) { alarm[3] = doorFadeMusicTime; mus_volume(global.currentsong[1], 0, alarm[3]); if (doorDelay <= doorFadeMusicTime) doorDelay = doorFadeMusicTime + 1; } if (doorDelay > 0) alarm[2] = doorDelay; if (doorSound != -1) snd_play(doorSound); if (i_ex(obj_fadeout)) { if (alarm[2] > 0) obj_fadeout.fadespeed = 1 / alarm[2]; } with (obj_overworldbulletparent) active = 0;