global.entrance = 24 instance_create_ch1(0, 0, obj_persistentfadein_ch1) if (room == room_castle_town_ch1) room_goto(room_castle_tutorial_ch1) if (room == room_castle_tutorial_ch1) room_goto(room_castle_town_ch1) if (room == room_field_shop1_ch1) room_goto(room_shop1_ch1) if (room == room_man_ch1) room_goto(room_forest_savepoint2_ch1) if (room == room_forest_area5_ch1) { ch = ceil(random(50)) if (ch == 50 && global.flag[910] == 0) room_goto(room_man_ch1) else room_goto(room_forest_starwalker_ch1) } if (room == room_town_krisyard_ch1) room_goto(room_torhouse_ch1) if (room == room_torhouse_ch1) room_goto(room_town_krisyard_ch1) if (room == room_town_school_ch1) room_goto(room_schoollobby_ch1) if (room == room_schoollobby_ch1) room_goto(room_town_school_ch1) if (room == room_cc_1f_ch1) { if (x >= 1300) room_goto(room_cc_prisonelevator_ch1) else snd_play_ch1(snd_error_ch1) } if (room == room_cc_5f_ch1) room_goto(room_shop2_ch1) if (room == room_cc_prisonelevator_ch1) { if (global.flag[239] == 0) room_goto(room_cc_prison_to_elevator_ch1) if (global.flag[239] == 1) room_goto(room_cc_1f_ch1) if (global.flag[239] == 2) room_goto(room_cc_5f_ch1) if (global.flag[239] == 3) room_goto(room_cc_prison_prejoker_ch1) } if (room == room_cc_prison_to_elevator_ch1) { global.flag[239] = 0 room_goto(room_cc_prisonelevator_ch1) } if (room == room_cc_1f_ch1) { global.flag[239] = 1 room_goto(room_cc_prisonelevator_ch1) } if (room == room_cc_prison_prejoker_ch1) { global.flag[239] = 3 room_goto(room_cc_prisonelevator_ch1) } if (room == room_cc_entrance_ch1) room_goto(room_forest_castlefront_ch1)