global.entrance = 24; instance_create_ch1(0, 0, obj_persistentfadein_ch1); if (room == room_castle_town_ch1) room_goto(room_castle_tutorial_ch1); if (room == room_castle_tutorial_ch1) room_goto(room_castle_town_ch1); if (room == room_town_south_ch1) room_goto(room_library_ch1); if (room == room_library_ch1) room_goto(room_town_south_ch1); if (room == room_town_church_ch1) room_goto(room_townhall_ch1); if (room == room_townhall_ch1) room_goto(room_town_church_ch1); if (room == room_schoollobby_ch1) room_goto(room_town_school_ch1); if (room == room_town_school_ch1) room_goto(room_schoollobby_ch1); if (room == room_town_mid_ch1) room_goto(room_diner_ch1); if (room == room_diner_ch1) room_goto(room_town_mid_ch1); if (room == room_town_north_ch1) room_goto(room_flowershop_1f_ch1); if (room == room_flowershop_1f_ch1) room_goto(room_town_north_ch1); if (room == room_cc_prisonlancer_ch1) room_goto(room_cc_prison_cells_ch1); if (room == room_cc_prison_cells_ch1) room_goto(room_cc_prisonlancer_ch1); if (room == room_forest_secret1_ch1) room_goto(room_forest_dancers1_ch1); if (room == room_forest_dancers1_ch1) room_goto(room_forest_secret1_ch1); if (room == room_forest_savepoint3_ch1) room_goto(room_forest_savepoint_relax_ch1); if (room == room_forest_savepoint_relax_ch1) { if (global.plot < 120) room_goto(room_forest_maze1_ch1); else room_goto(room_forest_savepoint3_ch1); } if (room == room_forest_maze_susie_ch1) { if (y >= (room_height / 2)) { global.flag[292] = 0; global.flag[291] = 0; room_goto(room_forest_savepoint_relax_ch1); } else { room_goto(room_forest_maze2_ch1); } } if (room == room_forest_castlefront_ch1) { if (global.plot < 150) room_goto_previous(); else room_goto(room_forest_fightsusie_ch1); } if (room == room_forest_fightsusie_ch1) { if (global.plot < 150) room_goto_next(); else room_goto(room_forest_castlefront_ch1); } if (room == room_forest_maze1_ch1 || room == room_forest_maze2_ch1) { if (y >= (room_width / 2)) { global.flag[292] = 0; if (room == room_forest_maze1_ch1) { global.flag[291] = 0; room_goto(room_forest_savepoint_relax_ch1); } if (room == room_forest_maze2_ch1) { global.flag[291] = 5; room_goto(room_forest_maze_susie_ch1); } } else { with (obj_forestmaze_controller_ch1) event_user(0); } }