global.entrance = 24; instance_create(0, 0, obj_persistentfadein); event_user(7); if (room == room_castle_town) room_goto(room_castle_tutorial); if (room == room_town_south) room_goto(room_library); if (room == room_library) room_goto(room_town_south); if (room == room_town_church) room_goto(room_townhall); if (room == room_townhall) room_goto(room_town_church); if (room == room_schoollobby) room_goto(room_town_school); if (room == room_town_school) room_goto(room_schoollobby); if (room == room_town_mid) room_goto(room_diner); if (room == room_diner) room_goto(room_town_mid); if (room == room_town_north) room_goto(room_flowershop_1f); if (room == room_flowershop_1f) room_goto(room_town_north); if (room == room_castle_tutorial) { if (global.plot < 12) room_goto(room_dw_castle_area_2); else room_goto(room_dw_castle_area_2_transformed); } if (room == room_dw_castle_area_2) room_goto(room_castle_tutorial); if (room == room_dw_castle_area_2_transformed) { if (y < 1050) { show_debug_message("in shop doors block"); show_debug_message(global.entrance); if (x < 500) room_goto(room_dw_castle_dojo); if (x > 800) room_goto(room_dw_castle_cafe); if (x > 940) room_goto(room_dw_castle_restaurant); } else { show_debug_message("in normal doors block"); show_debug_message(global.entrance); if (x < 500) room_goto(room_dw_castle_west_cliff); if (x > 1320) room_goto(room_castle_tutorial); if (y > 1400) room_goto(room_dw_castle_area_1); } } if (room == room_dw_castle_cafe) { global.entrance = 19; room_goto(room_dw_castle_area_2_transformed); } if (room == room_dw_castle_restaurant) { global.entrance = 20; room_goto(room_dw_castle_area_2_transformed); } if (room == room_dw_castle_dojo) { global.entrance = 21; room_goto(room_dw_castle_area_2_transformed); } if (room == room_dw_castle_west_cliff) { global.entrance = 18; if (global.plot < 12) room_goto(room_dw_castle_area_2); else room_goto(room_dw_castle_area_2_transformed); } if (room == room_dw_castle_east_door) { } if (room == room_dw_castle_area_1) { global.entrance = 23; if (global.plot < 12) room_goto(room_dw_castle_area_2); else room_goto(room_dw_castle_area_2_transformed); }