siner = 0; inbattle = 0; ball = scr_dark_marker(x, y, spr_dojo_discoball); ball.depth = 5000; ball.x = room_width / 2; ball.y = 0; ball.image_speed = 0.18; ballback = scr_dark_marker(x, y, spr_dojo_discoball_back); drawalpha = 1; depth = 1100000; bsiner = 0; instance_create(0, 0, obj_dojofx_front);