scr_enemy_object_init(); talkmax = 90; image_speed = 0.16666666666666666; idlesprite = sprite_index; hurtsprite = spr_npc_puzzlepiece_shock2; sparedsprite = sprite_index; custom_draw_example = 0; battlestate = 0; beardcount = 0; sparecon = 0; pacifycon = 0; ambushed = 0; shaved = false; tensionstate = false; checkreact = false; shavesprite = 0;