draw_self(); if (blend_timer < 1) blend_timer += 0.25; if (blend_timer > 0) { d3d_set_fog(true, c_white, 0, 1); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, 0, c_white, blend_timer); d3d_set_fog(false, c_black, 0, 0); }