creator = 849; creator_x = creator.x + (creator.sprite_width / 2); creator_y = creator.y + (creator.sprite_height / 2); depth = creator.depth - 1; image_speed = 0; start_color = #283F64; image_blend = start_color; end_speed = random_range(0.1, 0.2); sparkle_timer = 0; image_xscale = 2; image_yscale = 2; blend_timer = -0.6; wait = true; alarm[0] = 1;