creator = obj_dojo_spareenemy creator_x = creator.x + creator.sprite_width / 2 creator_y = creator.y + creator.sprite_height / 2 depth = creator.depth - 1 image_speed = 0 start_color = 0x643F28 image_blend = start_color end_speed = random_range(0.1, 0.2) sparkle_timer = 0 image_xscale = 2 image_yscale = 2 blend_timer = -0.6 wait = true alarm[0] = 1