if (mode == 0) { snd_stop(snd_hurt1); snd_play(snd_hurt1); snd_stop(snd_punchweak); snd_play(snd_punchweak); doghit = instance_create(x, y + 40, obj_animation); doghit.image_xscale = 2; doghit.image_yscale = 2; doghit.sprite_index = spr_dogcar_hit; x += 48; dmgwriter = instance_create(obj_mainchara.x, (obj_mainchara.y + obj_mainchara.myheight) - 24, obj_dmgwriter); dmgwriter.damage = choose(2, 3, 4, 5); dmgwriter.type = 0; dmgwriter.depth = -100; dmgwriter.hspeed = -10; global.interact = 1; with (obj_mainchara) alarm[1] = 1; fakedamage += 4; if (fakedamage >= 120) { with (obj_dogcar_controller) con = 2; } }