snd_stop(snd_hurt1); snd_play(snd_hurt1); snd_stop(snd_punchweak); snd_play(snd_punchweak); doghit = instance_create(x, y + 40, obj_animation); doghit.image_xscale = 2; doghit.image_yscale = 2; doghit.sprite_index = spr_dogcar_hit; doghit.depth = -300; x += 36; obj_dogcar_gameover.image_xscale -= 0.08; if (obj_dogcar_gameover.image_xscale <= 0.08) { with (obj_dogcar_gameover) instance_destroy(); }