if (t == 0) draw_self(); sweat = 0; if (g <= 5) sweat = 1; if (g >= 9 && g <= 13) sweat = 1; if (sweat == 1) draw_sprite(spr_defeatsweat_ch1, 0, x - 6, y - 6); if (t >= 1) { for (i = 0; i <= 80; i += 1) { alph = 0.4; draw_sprite_ext(sprite_index, image_index, x + (4 * i), y, image_xscale, image_yscale, 0, image_blend, (alph - (t / 8)) + (i / 200)); } if (t >= 15) instance_destroy(); }