type = 1; btimer = 99; timermax = 12; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; grazed = -1; grazetimer = -1; element = "none"; target = -1; ratio = 1; if (scr_monsterpop() == 2) ratio = 1.6; if (scr_monsterpop() == 3) ratio = 2.3; side = 1; difficulty = 0; made = 0; special = 0; roundcount = 0; init = 0; sameattack = 0; sameattacker = 0; miny = 999; maxy = 999; maxx = 999; miny = 999; creator = 0;