difficulty = 1; times = 0; activetimer = 0; grazed = 0; grazepoints = 5; timepoints = 5; target = 0; dont = 1; inv = 120; damage = 124; active = 0; image_alpha = 0; if (instance_exists(obj_heart_ch1)) futuredir = point_direction(x, y, obj_heart_ch1.x + 8, obj_heart_ch1.y + 8); else instance_destroy();