grazed = 0; target = 0; inv = 120; damage = 124; element = "none"; grazepoints = 5; timepoints = 5; active = 0; dont = 1; activetimer = 0; difficulty = 1; times = 0; image_alpha = 0; if (instance_exists(obj_heart)) futuredir = point_direction(x, y, obj_heart.x + 8, obj_heart.y + 8); else instance_destroy();