grazed = 0 target = 0 inv = 120 damage = 124 element = "none" grazepoints = 5 timepoints = 5 active = 0 dont = 1 activetimer = 0 difficulty = 1 times = 0 image_alpha = 0 if instance_exists(obj_heart) futuredir = point_direction(x, y, (obj_heart.x + 8), (obj_heart.y + 8)) else instance_destroy()