collidetimer -= 1; if (collidetimer < 0 && collide == 1 && global.interact == 1) { collide = 0; global.interact = 0; if (collider >= 10) { if (abovey == 1) { with (obj_mainchara) { fun = 0; sprite_index = spr_krisd; } snd_stop(slide_noise); } instance_create(x, (y + sprite_height) - 40, obj_soliddark); instance_destroy(); } }