global.charinstance[0] = obj_mainchara global.charinstance[1] = global.cinstance[0] global.charinstance[2] = global.cinstance[1] boss = 0 if (instance_find(object_index, 0) == id) { boss = 1 depth += 1 } battlealpha = 0 max_battlealpha = 1 image_xscale = 2 image_yscale = 2 rot = 0 init = 0 con = 0 timer = 0 eyer = 0 image_speed = 0 rotspeed = 4 tile_fade = 0 tile_layer_choice = 222222 if (room == room_forest_area2) { if (x >= (room_width / 2)) { rotspeed = -4 rot = 180 } tile_fade = 1 tile_layer_choice = 222222 } bmax = 8 made = 0 offx = 30 offy = 30 xrange = 300 yrange = 240 if (room == room_forest_area5) { rotspeed = 2.5 bmax = 11 xrange = 300 yrange = 280 tile_fade = 1 tile_layer_choice = 222222 } if (tile_fade == 1 && boss == 1) { alpha_changed = 0 tile_fade = 1 tilearray = tile_get_ids_at_depth(tile_layer_choice) for (var i = 0; i < array_length_1d(tilearray); i++) tile_set_alpha(tilearray[i], 0) } xx = 0 yy = 0 siner = 0