if (eye[0] == 1 && eye[1] == 1 && eye[2] == 1) { if (con == 0 && global.interact == 0) { global.interact = 1 con = 2 alarm[4] = 30 } } if (con == 3) { con = 4 for (i = 0; i < 3; i += 1) { glass = scr_dark_marker_ch1((960 + i * 40), 320, spr_magicalglass_ch1) glass.depth = 950000 glass = scr_dark_marker_ch1((960 + i * 40), 360, spr_magicalglass_ch1) glass.depth = 950000 } with (block) instance_destroy() snd_play_ch1(snd_impact_ch1) instance_create_ch1(0, 0, obj_shake_ch1) global.facing = 1 alarm[4] = 30 for (i = 0; i < 3; i += 1) { with (shine[i]) instance_destroy() } with (obj_darkeyepuzzle_switch_ch1) instance_destroy() } if (con == 5) { global.flag[201] = 1 global.interact = 0 con = 6 }