if (eye[0] == 1 && eye[1] == 1 && eye[2] == 1) { if (con == 0 && global.interact == 0) { global.interact = 1; con = 2; alarm[4] = 30; } } if (con == 3) { con = 4; for (i = 0; i < 3; i += 1) { glass = scr_dark_marker_ch1(960 + (i * 40), 320, spr_magicalglass_ch1); glass.depth = 950000; glass = scr_dark_marker_ch1(960 + (i * 40), 360, spr_magicalglass_ch1); glass.depth = 950000; } with (block) instance_destroy(); snd_play_ch1(snd_impact_ch1); instance_create_ch1(0, 0, obj_shake_ch1); global.facing = 1; alarm[4] = 30; for (i = 0; i < 3; i += 1) { with (shine[i]) instance_destroy(); } with (obj_darkeyepuzzle_switch_ch1) instance_destroy(); } if (con == 5) { global.flag[201] = 1; global.interact = 0; con = 6; }