siner = 0 con = 0 total = 0 if (global.flag[201] == 0) { eye[0] = 0 eye[1] = 0 eye[2] = 0 for (i = 0; i < 3; i += 1) { shine[i] = scr_dark_marker_ch1((x + 30 + i * 110), (y + 110), spr_shine_ch1) shine[i].image_speed = 0.1 shine[i].depth = 800000 } block = instance_create_ch1(960, 320, obj_soliddark_ch1) block.image_yscale = 2 } else { con = 44 eye[0] = 1 eye[1] = 1 eye[2] = 1 for (i = 0; i < 3; i += 1) { glass = scr_dark_marker_ch1((960 + i * 40), 320, spr_magicalglass_ch1) glass.depth = 950000 glass = scr_dark_marker_ch1((960 + i * 40), 360, spr_magicalglass_ch1) glass.depth = 950000 } with (obj_darkeyepuzzle_switch_ch1) instance_destroy() }