areas = 3; areax1[0] = 120; areay1[0] = 100; areax2[0] = 760; areay2[0] = 580; areax1[1] = 880; areay1[1] = 360; areax2[1] = 1360; areay2[1] = 880; areax1[2] = 200; areay1[2] = 720; areax2[2] = 760; areay2[2] = 1360; battlealpha = 0; if (room == room_forest_dancers1_ch1) { for (var i = 0; i < 5; i += 1) { sc = instance_create_ch1(320, 160 + (80 * i), obj_scissordancer_ch1); with (sc) { hspeed = 0; vspeed = -5; } } for (var i = 0; i < 4; i += 1) { sc = instance_create_ch1(520 + (80 * i), 450, obj_scissordancer_ch1); with (sc) { vspeed = 0; hspeed = -5; } } for (var i = 0; i < 2; i += 1) { sc = instance_create_ch1(500, 170 - (80 * i), obj_scissordancer_ch1); with (sc) { vspeed = 5; hspeed = 0; } } for (var i = 0; i < 4; i += 1) { sc = instance_create_ch1(960, 440 - (80 * i), obj_scissordancer_ch1); with (sc) vspeed = 5; } for (var i = 0; i < 4; i += 1) { sc = instance_create_ch1(960, 40 - (80 * i), obj_scissordancer_ch1); with (sc) vspeed = 5; } sc = instance_create_ch1(280, 830, obj_scissordancer_ch1); with (sc) { vspeed = -5; hspeed = 0; } sc = instance_create_ch1(580, 820, obj_scissordancer_ch1); with (sc) { hspeed = 5; vspeed = 0; } sc = instance_create_ch1(590, 1050, obj_scissordancer_ch1); with (sc) { vspeed = 5; hspeed = 0; } sc = instance_create_ch1(290, 1060, obj_scissordancer_ch1); with (sc) { hspeed = -5; vspeed = 0; } } if (room == room_cc_4f_ch1) { areax1[0] = 260; areay1[0] = 40; areax2[0] = 1120; areay2[0] = 820; areas = 1; } tile_fade = 0; if (room == room_forest_dancers1_ch1 || room == room_cc_4f_ch1) { alpha_changed = 0; tile_fade = 1; tilearray = tile_get_ids_at_depth_ch1(777777); for (var i = 0; i < array_length_1d(tilearray); i++) tile_set_alpha_ch1(tilearray[i], 0); }