if (instance_exists(obj_lightfairy)) obj_lightfairy.factor = battlealpha * 2; if (instance_exists(obj_mainchara)) { obj_mainchara.battlemode = 0; for (i = 0; i < areas; i += 1) { if (obj_mainchara.x > areax1[i] && obj_mainchara.x < areax2[i] && obj_mainchara.y > areay1[i] && obj_mainchara.y < areay2[i]) obj_mainchara.battlemode = 1; } }