sign_sprite = scr_84_get_sprite("spr_city_mice_sign_01"); if (room == room_dw_city_mice2) sign_sprite = scr_84_get_sprite("spr_city_mice_sign_02"); else if (room == room_dw_city_mice3) sign_sprite = scr_84_get_sprite("spr_city_mice_sign_03"); if (sign_sprite == scr_84_get_sprite("spr_city_mice_sign_01") && global.plot >= 72) instance_destroy(); if (sign_sprite == scr_84_get_sprite("spr_city_mice_sign_02") && global.plot >= 77) instance_destroy(); if (sign_sprite == scr_84_get_sprite("spr_city_mice_sign_03") && global.plot >= 78) instance_destroy(); start = false; sign_alpha = 0; fade_in = false; fade_out = false; finish = false; fade_counter = 0; layer_amount = 4; current_index = 0; scr_depth();