l = image_xscale; h = image_yscale; siner = 0; seed = random(45000); mode = 2; timer = 0; minitimer = 0; for (i = 0; i < l; i++) { barsiner[i] = random(4600); yscale[i] = random(1) * h; color[i] = make_color_hsv((i * 255) / l, 128, 255); } scr_depth(); if (room == room_dw_city_savepoint) depth = 900000;