siner += 1; if (mode == 0) y = ystart + (sin(siner / 16) * 5); if (place_meeting(x, y, obj_forcefield)) broken = 1; if (broken) { image_index = 1; snd_play(snd_break2); afterimage = instance_create(x + 14, y + 14, obj_afterimage_cut); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; scr_darksize(afterimage); afterimage.image_angle = image_angle; with (afterimage) event_user(0); instance_create(x + 8, y + 96, obj_mazecheese); global.flag[447] = 1; instance_destroy(); }