siner += 1 if (mode == 0) y = ystart + (sin(siner / 16)) * 5 if place_meeting(x, y, obj_forcefield) broken = 1 if broken { image_index = 1 snd_play(snd_break2) afterimage = instance_create((x + 14), (y + 14), obj_afterimage_cut) afterimage.sprite_index = sprite_index afterimage.image_index = image_index afterimage.image_blend = image_blend afterimage.image_speed = 0 afterimage.depth = depth scr_darksize(afterimage) afterimage.image_angle = image_angle with (afterimage) event_user(0) instance_create((x + 8), (y + 96), obj_mazecheese) global.flag[447] = 1 instance_destroy() }