scr_darksize(id); siner = 0; flip_timer = floor(random(30)); mode = 0; remcameray = cameray(); blend = 1; scr_depth(); breakable = 0; attached = 0; attachedobj = obj_city_cyberballoon_mouse; balloonid = -1; if (room == room_dw_city_postbaseball_3) { sprite_index = spr_bg_city_balloon_carrier; mode = 2; } paused = 0; rem_hspeed = hspeed; rem_friction = friction; rem_gravity = gravity;