draw_sprite_ext(sprite_index, image_index, x + wd, y, image_xscale * 2, image_yscale * 2, image_angle, c_teal, image_alpha - 0.4); draw_sprite_ext(sprite_index, image_index, x + (wd / 2), y, image_xscale * 1.5, image_yscale * 1.5, image_angle, c_green, image_alpha - 0.2); draw_sprite_ext(sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);