siner++; if (init == 0) { wd = sprite_width / 2; if (bosscheck == 0) { with (obj_cyber_light) bosscheck = 1; boss = 1; depth += 1; total = instance_number(object_index); for (i = 0; i < total; i++) { which[i] = instance_find(object_index, i); which[i].siner = i * 4; wx[i] = which[i].x; wy[i] = which[i].y; } } init = 1; } image_alpha = (sin(siner / 12) * 0.2) + 0.8;