siner = random(5000) image_xscale = 2 image_yscale = 2 image_alpha = 0 image_blend = c_yellow init = 0 boss = 0 bosscheck = 0 depth = 900000 if (room == room_dw_cyber_musical_door || room == room_dw_cyber_battle_maze_2) depth = 1200000