siner = random(5000); image_xscale = 2; image_yscale = 2; image_alpha = 0; image_blend = c_yellow; init = 0; boss = 0; bosscheck = 0; depth = 900000; if (room == room_dw_cyber_musical_door || room == room_dw_cyber_battle_maze_2) depth = 1200000;