waiting = 0; cs_wait_timer = 0; cs_wait_amount = 0; cs_wait_dialogue = 0; cs_wait_custom = 0; cs_wait_box = -1; mydialoguer = 438438943; kill_actors = 0; loadedState = 0; instant = 0; breakme = 0; current_command = 0; maximum_command = 1; master_object = 9999999; msgside = -1; zurasu = 0; mysound = -1; initialized = 0; actor_selected = "noone"; actor_selected_id = 99999999; for (i = 0; i < 20; i++) { actor_id[i] = 99999999; actor_name[i] = "noone"; } for (i = 0; i < 10; i++) save_object[i] = 99999999; scr_cutscene_master_commands_initialize(); terminate_this_frame = 0;