grid_snap = 40; grid_mode = 1; move_mode = 1; actor_amount = 1; actor_selected = 0; hover_x = 0; hover_y = 0; step_current = 0; step_max = 0; make_effect_timer = 0; for (i = 0; i < 10; i++) { actor_startx[i][0] = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) / 2); actor_starty[i][0] = __view_get(e__VW.YView, 0) + (__view_get(e__VW.HView, 0) / 2); actor_endx[i][0] = __view_get(e__VW.XView, 0) + (__view_get(e__VW.WView, 0) / 2); actor_endy[i][0] = __view_get(e__VW.YView, 0) + (__view_get(e__VW.HView, 0) / 2); actor_startfacing[i][0] = "d"; actor_endfacing[i][0] = "d"; actor_startsprite[i][0] = spr_susied_dark; actor_endsprite[i][0] = spr_susied_dark; actor_image[i][0] = 0; actor_animation_speed[i][0] = 0; actor_time[i][0] = 30; actor_visible[i][0] = 0; actor_scale[i][0] = 1 + global.darkzone; actor_move_style[i][0] = "cardinal"; actor_name[i] = "su"; actor_cardinal[i][0] = "d"; actor_cardinal_speed[i][0] = 3; } actor_visible[0][0] = 1; enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }