draw_sprite(sprite_index, image_index, x - 5, y - 5); if (parent != -1 && i_ex(parent)) { x = parent.x - 35; y = parent.y - 4; } else { instance_destroy(); } for (var i = 0; i < instance_number(obj_yheart_shot); i += 1) { enemy[i] = instance_find(obj_yheart_shot, i); if (enemy[i].x >= (x + 5) && distance_to_object(enemy[i]) < 40) { enemy[i].y = y; instance_destroy(); } }