if (x < (obj_heart.x + 20)) exit; alarm[0] = obj_spamton_neo_enemy.crusher_turret_speed; shot = instance_create(x, y, obj_regularbullet); shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed; shot.gravity_direction = 180; shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity; shot.image_xscale = 3; shot.sprite_index = spr_sneo_bullet0;