depth = 890200; con = 0; hand1 = 0; hand2 = 0; coverup = 0; bubbles = 0; timer = 0; if (global.flag[343] == 0) { con = 0; hand1 = instance_create(264, 64, obj_marker); hand1.sprite_index = spr_dw_mansion_hands_cutscene; hand1.visible = true; hand1.image_xscale = -2; hand1.image_yscale = 2; hand1.image_speed = 0; hand1.image_index = 3; hand1.depth = 890200; bubbles1 = instance_create(184, 238, obj_marker); bubbles1.sprite_index = spr_mansion_hands_bubbles; bubbles1.image_xscale = 2; bubbles1.image_yscale = 2; bubbles1.image_speed = 0.25; bubbles1.depth = 890100; } if (global.flag[343] == 1) { hand1 = instance_create(264, 64, obj_marker); hand1.sprite_index = spr_dw_mansion_hands_cutscene; hand1.image_xscale = -2; hand1.image_yscale = 2; hand1.image_speed = 0; hand1.image_index = 3; hand1.depth = 890200; hand2 = instance_create(499, 64, obj_marker); hand2.sprite_index = spr_dw_mansion_hands_cutscene; hand2.image_xscale = -2; hand2.image_yscale = 2; hand2.image_speed = 0; hand2.image_index = 1; hand2.depth = 890200; bubbles1 = instance_create(420, 238, obj_marker); bubbles1.sprite_index = spr_mansion_hands_bubbles; bubbles1.image_xscale = 2; bubbles1.image_yscale = 2; bubbles1.image_speed = 0.25; bubbles1.depth = 890100; bubbles2 = instance_create(184, 238, obj_marker); bubbles2.sprite_index = spr_mansion_hands_bubbles; bubbles2.image_xscale = 2; bubbles2.image_yscale = 2; bubbles2.image_speed = 0.25; bubbles2.depth = 890100; safe_delete(obj_camera_area); con = 99; }