if (instance_exists(obj_npc_butler)) { with (obj_npc_butler) { var modifier; if (image_xscale == -2) modifier = -100; else modifier = -36; newenem = instance_create(x + modifier, y, obj_chaseenemy); with (newenem) { myencounter = 56; sprite_index = spr_npc_swatchling_sweep_walk; if (other.image_xscale == -2) facing = 1; touchsprite = spr_npc_swatchling_sweep_walk; radius = 10000; ignoresolid = 0; alertcon = 0; eraser = 1; noAlertSound = 1; frozen = 0; offscreen_frozen = 0; } instance_destroy(); } snd_play(snd_b); } spawnVase = 2; triggered = 1; if (con == 0) global.interact = 0;