enemy1 = 0; enemy3 = 0; enemy2 = instance_create(x, y, obj_chaseenemy); with (enemy2) { image_speed = 0.25; myencounter = 64; sprite_index = spr_npc_butler; touchsprite = spr_swatchling_hurt; radius = 0; pacetype = 11; chasetype = 0; alertskip = 0; alertcon = 0; ignoresolid = 0; moveradius = 0; eraser = 1; blind = 1; path_start(path_swatchling, 6, path_action_continue, 1); } topleftvase = instance_create(240, 240, obj_queenvase); topleftvase.image_xscale = 2; topleftvase.image_yscale = 2; topleftspawned = 0; count = 0; botRightspawned = 0; topRightTriggered = 0; topRightBroken = 0; botRightBroken = 0; monstercount = 1; susiebreak = 0; triggered = 0;