saved = false; swatchfriend = 0; swatchLines = 0; spawnVaseTrig = 0; vaseSpawned = 0; vase = 0; vaseCracked = 0; vaseCrackedCon = -1; friendlySwatch = 0; enemySwatch = 0; timer = 0; visible = true; x = -100; y = -100; if (global.flag[376] == 0) { swatchfriend = instance_create(1500, 0, obj_marker); swatchfriend.sprite_index = spr_npc_butler; scr_darksize(swatchfriend); swatchfriend.image_speed = 0; swatchfriend.con = 0; } if (global.flag[376] == 1) { friendlySwatch = instance_create(1280, 140, obj_npc_room); friendlySwatch.sprite_index = spr_npc_butler; friendlySwatch.image_speed = 0; scr_darksize(friendlySwatch); with (obj_bridgeSwapper) { if (x > 1550) alarm[0] = 1; } }