if (global.flag[373] == 0) { animsiner++; draw_sprite_ext(spr_dw_mansion_basement_switch_on, animsiner / 6, 320, 2280, 2, 2, 0, c_white, 1); } else { draw_sprite_ext(spr_dw_mansion_basement_switch_off, 0, 320, 2280, 2, 2, 0, c_white, 1); }